Hi, I'm Eric.

I’m an avid world traveler, photographer, software developer, and digital storyteller.

I help implement the Content Authenticity Initiative at Adobe.

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Designing error types in Rust libraries | Roman Kashitsyn

Found on 5 March 2024 via Work 3

Roman Kashitsyn lays out a set of goals for designing error types in Rust libraries: prefer specific enums over catch-all types, reserve panics for genuine bugs, lift input validation out of fallible calls, and embed rather than wrap underlying errors. The unifying theme is empathy — design the error type you’d want to handle as a caller.

Designing error types in Rust libraries | Roman Kashitsyn

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